Sound Resynthesis

Always 'Import charged sample' (described below) to hear the final resynthesized sound.

The most accurate resynthesis will usually require your input, nothing can beat the human ear when matching sounds.

OR if you need to preserve Detune on other Spectra...

6.4 In the breakpoint menu, first select 'Copy Breakpoint', then select 'Paste current view to all breakpoints'.

TEST - Starts/Stops a looped play-back of the original and resynthesized 'preview' sound.

NOTE: The resynthesized sound heard here is a preview only (in order to reduce CPU load for testing).Interestingly and contrary to the recent literature on image processing, we can show that PCA systematically outperforms shallow AE.Only deep and recurrent architectures (DAEs and LSTM-AEs) lead to a lower reconstruction error.If desired you can change the import resolution by selecting the RESOLUTION (Normal, High, Best) options in combination with the 'Import charged sample' step.If you have resynthesized a sample and the sound is still out of tune (and you have set the Resynthesis DETUNE range to the max) the following method may help: 6.1 If you don't need to preserve Detune settings on other Spectra, turn down the 'Control Range' Detune slider (on the main interface) to the minimum setting.A good analogy to keep in mind when Resynthesizing is: 'Load, Aim and Fire'.That is, 'Load' the sample, 'Aim' by adjusting the Resynthesis controls and 'Fire' by sending the sample to the desired Keyboard Zone.This is similar to the 'Root Note' function in a Sampler and is the main control to adjust when matching the resynthesized sound with the original sample.RESOLUTION - Changes the rate at which Breakpoints are laid down (similar to sample rate).The Normal setting is the lowest resolution while Best has the highest and works in conjunction with the SPECTRUM menu item 'Import charged sample'.Changes to RESOLUTION will only be audible once the resynthesized sound has been loaded to a ZONE (see below).

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